Sunday, April 29, 2018

Philosophical Statement

I became interested with Augmented Reality with the release of several apps/games for the Iphone.  The idea of bringing artificial characters into your world is unique.  I was also interested in Virtual reality.  My research paper discussed the differences between AR/VR. 

This relates to my field of study in Digital Media and the Arts.  I can have a deeper understanding of media types and technology.  I hope to have a career in Digital Media and this course provides for a good foundation.

All the types of media and its history has changed my perception of the future of new media.  As new technology is introduced, there could be new types of jobs and responsibilities for humans.

With new media and technology, there may come some ethical and philosophical concerns.  Should AI be part of main society? How do we give this new intelligence its rights?  There can be dangerous consequences with AI.


Friday, April 27, 2018

VR/AR/MR

Differences between Virtual Reality/Augmented Reality/ Mixed Reality




Virtual Reality (VR) can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world.

Augmented Reality(AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

Mixed Reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

VR and AR can easily be confused.  AR brings imaginary objects into the real world where VR creates a whole new environment that is simulated using a device such as a virtual headset.  AR can be used with IPhone, IPad and Google Glass. 


Reference

https://www.foundry.com/industries/virtual-reality/vr-mr-ar-confused

Wednesday, April 11, 2018

Digital Ethics


Jay-Michael Alivia

History and Theory of New Media

Statement of Ethics

4/11/18


Statement of Ethics and Privacy


All content unless otherwise noted is written by, or produced by Jay-Michael Alivia (“author”).  The author is responsible for all created content and policies adhering to his personal projects.


All work on this site is strictly owned by Jay-Michael Alivia.  Any outside sources are to be cited with proper article, media links for publishing.


This site is hosted by Blogger.com.  Privacy policies, viewer tracking, and such are regulated by Blogger.com.  Any visitors to this site may be subjected to terms enclosed within the privacy page.  Comments can include outside links as long as proper sources are cited.  To avoid “spam” comments, a username and email address will be required to be input in the comment section.  Any comment may be subjected for omission if encourages harm to the author, or other visitors.  Visitors who violate the rules above shall be blocked from the site.

  

Monday, April 2, 2018

Computer Viruses

Computer Viruses can infect systems through normal web activities such as visiting websites, opening emails, and installing software.  Viruses are "programmed to harm your computer by damaging programs, deleting files, or reformatting the hard drive.  Others simply replicate themselves or flood a network with traffic, making it impossible to perform any activity." 

Malware symptoms include slow performance, data loss, and computer crashes.  Its important to have a firewall and good antivirus program like Avast for protection.  Any suspicious emails should be deleted.  

This relates to the New Media text in that it provides valuable information in protecting yourself in the world wide web.  The web is so open and vulnerable to dangerous activity and invasion of privacies.  


Resource:

Webroot.  Computer Virus Information.  Retrieved from https://www.webroot.com/us/en/home/resources/articles/pc-security/computer-security-threats-computer-viruses

Sunday, March 4, 2018

Visual Artist Sean Eidder

Visual Artist Sean Eidder creates artwork through a variety of collages and images stirred from his youth.  Before constructing an art piece, he draws from his memories as a kid as well as pop culture.  "Childhood experiences are universal and everyone can relate to them" (Print).  The artwork is similar to being in a dreamlike state and based on fantasy themes. 

"My art pieces are just portions of myself, like pieces of the jigsaw puzzle that is entirely me."  The artist is combining different images of people and integrating them in many environments such as space, the ocean, etc.  There are alot of things going on in each collage but as a whole is balanced and unified.  The artist is successful in creating a complex design and combining people and animals.  It would seem too chaotic for the average viewer.

Reference

2017, October 17.  15 Artists Under 30: Sean Eidder.  http://www.printmag.com/print-magazine/new-visual-artists-print-magazine/15-artists-under-30-sean-eidder/

Sunday, February 25, 2018

Media Technologies: Games and Education

The article 'Games and Education' by Brian Magerko, was interesting in that games can be a valuable educational tool.  Although some games can be linked to violence and graphic material, there are games that are educational and problem solving.  Games can improve alertness and social interaction when played with large groups.  Game players learn important problem solving skills and apply this to the real world in their jobs or society.  In the future, Virtual Reality will become an important tool in real life simulation and even in the medical field.  Doctors can use this technology to pinpoint the exact diagnosis and make more accurate procedures. 

I have played games since childhood and have noticed my improvement in mental alertness and reflexes.  Some car driving games that I've played have helped me while driving on the road.  The graphics of games continues to become more advanced that it mirrors close to the real world. 



Reference


Ryan, Marie-Laure.  The Johns Hopkins Guide to Digital Media.  John Hopkins University Press, 2014. 

Sunday, February 11, 2018

Reflections on 'Wiki Entry'

'Wiki Entry'


As an assignment for module 2 in History and Theory of New Media class, I made my own Wikipedia entry.  This was my first attempt at making a Wikipedia entry and look forward to creating more in the future.  'Wiki' entries on the internet can't be fully trusted or believed due to random people involved in editing information.  I found some pages in Wikipedia to be useful in gathering specific information and finding useful facts/figures such as geographical locations. 

My entry was on the subject of Augmented Reality.  I compared AR to Virtual Reality and discussed useful applications taking advantage of Augmented Reality technology.  AR is sure to expand in the future and the possibilities seem endless.

Philosophical Statement

I became interested with Augmented Reality with the release of several apps/games for the Iphone.  The idea of bringing artificial character...